Good morning on this the eighteenth day of December in the year of our Lord 2016.
Yesterday I talked about the game Dragon City. I’ve kept playing the game, and there’s a very interesting dynamic in its mode of play. It uses the free to play model, where it’s free but you can pay money for extras. But the odd thing about this is that paying the money doesn’t actually get you much. Here’s where I am today, btw:
And if I had put about $10 in yesterday, I’d be only a little further along. It’s likely I don’t know the best way of using gems (the things you can buy which can be used to speed up certain actions, and pay for certain types of buildings), but at the same time it’s not like there’s a detailed video tutorial which explains how to get the most out of your gems. Especially since I’m not flush with cash because it’s too hot in my house to burn more dollar bills for heating, it seems much more practical to just wait a bit longer.
And this is where we come to the curious aspect of this sort of game. It’s designed to be very addictive, but it requires not inconsiderable amounts of patience to play. There’s a small amount of action every few minutes, but most of the time you’re just waiting for things to complete. So the very odd things is that while it is created the way it is in order to try to maximize profits for the people who made the game, it turns out to be a fairly good tool for teaching people practice. God has a sense of humor.
God bless you.