Good morning on this the 20th of November, in the year of our Lord 2016. It’s amazing how much children scream. Not when they’re in pain; granted they scream a bit then, but I’ve found that children are often more stoical about physical pain (in the sense of stubbing your toe) than they are about disappointment. They build so much expectation into everything, and at the same time have no filters on the emotions they present to the world. The problem for adults is that not only do we heavily filter the emotions which we present to the world, but we know that other adults do the same thing and so we interpret how strong their emotions really are by inverting this filter. In essence, if people are wrapping their mouths in a thick scarf when they talk, we then hold a megaphone up so we can hear. Well, this works very badly when someone is not filtering their emotions, just like holding a megaphone up to someone’s mouth would work badly if they’re speaking at normal volume. The result is kind of exhausting. It also doesn’t help that children are changing all the time so you can never really get used to them, because by the time you have they’re behaving differently.
In other news, I’ve started reading a tutorial on the Vulkan API. (It’s a new, high performance 3D rendering API.) It looks interesting, though a fairly large amount of work, but on the other hand one thing about games in general and especially 3D games is that you can start small, implementing just one thing, then eventually start adding things to it. I don’t have the time to be doing this, of course, but what the heck; if one waited to have time for things, one would never get anything done. I think that I might try out rendering procedurally generated terrain, and then walking around in it. How hard can that be, right? 😉