God’s blessing to you on this the fifth day of January in the year of our Lord’s incarnation 2017.
I’ve been watching a bunch of Camille and Kennerly’s videos. Well, mostly listening, but occasionally watching. Here’s one:
I find it interesting that unlike a lot of twins, they don’t seem to feel a need to distinguish themselves. It’s possible that this is just a show-business gimmick and that in daily life they always make sure to wear their hair differently, or wear differently colored clothes, or something like that. But in the videos they make no effort whatever to indicate which one is Camille and which one is Kennerly. According to the wikipedia page on them (which calls them the Kitt sisters), they seem to collaborate a lot. For example, they both did Tae Kwon Do together (until they gave it up to focus on the harp). Apparently they’re both third degree black belts, which suggests that they’re fairly confident, or what will suffice, goal-oriented. It’s curious to speculate that might be why they don’t overly feel the need to differentiate themselves from the other. People with a sense of self don’t usually need to make sure others feel it. Anyway, I’ve got no conclusions about this; obviously I don’t actually know anything about them. I just find it interesting. (Fun fact: I have a friend who has an identical twin brother. At each one’s wedding the other wore a button saying, “Not The Groom”.)
Camille and Kennerly are fond of filming their videos in ruins, which are generally very pretty. Role playing games are very often set in ruins too, though for somewhat different reasons. RPGs need unrealistic arcs for characters to gain power (both heroes and villains, actually). Or more properly, they need unusual ways for characters to gain power. If there was a shop where for a day’s wages you could buy magically unbreakable swords of sharpness which could cleave through stone in a single blow, those swords would be an utterly unremarkable part of the world. Our modern steel knives are really quite amazing by the standards of the bronze age, but we can buy them for a few dollars at the store and no one writes a story where the hook is that someone has a tempered, high-carbon steel knife. Of course high carbon steel knives still can’t easily cut through stone, so it’s not the same thing, but on the flip side whatever can make a sword unbreakable can make armor unbreakable too. So there must be an explanation for why the heroes weapons and armor are rare. It being created by a great sorcerer is a popular enough explanation, but it’s usually a good idea to make the great sorcerers rare or some explanation must be given for why they aren’t the hero. After all, if they can create the hero’s weapon, they can probably kick the hero’s butt, and consequently the butt of whomever the hero has to kick in order to be the hero. A very practical solution to this problem is for the sorcerer to be dead. And not just technically dead, like a lich, but actually dead, as in, doing as much magic these days as the average door nail.
Plus this means that the hero gets to explore ruins to find his weapons of barely stoppable power (if they were unstoppable, where would the excitement be? and if they were very stoppable, why bother getting them?). And ruins are interesting because they’re so very suggestive. People lived in ruins, once. In fact, much of what makes ruins to interesting is that there were people who took them for granted. It’s a curious pseudo-paradox, but what makes most old things interesting is that long-dead people didn’t find them interesting. This is distinct from something like a monument, which, in general, we find interesting for the same reason that the people who erected it found it interesting, and so we don’t tend to appreciate it for being old nearly as much as we do with antiques. (The Statue of Liberty is impressive because it is large and detailed; we may appreciate the craftsmanship, but not generally the millions of tourists who came before us and appreciated the craftsmanship too.
Glory to God in the highest.