A friend of mine gave me this link for the first episode of the current (and final) season of Star Trek: Discovery. It starts partway into the episode, but I don’t think that matters. It’s also almost irrelevant who all of the characters are to the plot, which you can take as a bad sign but can also be a criteria of writing that an episode allows new viewers to come on without having to do a lot of reading first.
What really struck me about the episode was the degree to which the writers made decisions which moved the plot forward right before they needed it. Very little was set up beforehand, so everything felt contrived. And stupid.
The episode is mostly a chase for a McGuffin and so the bad guys need to get away a lot. I mean, they don’t need to, per say, but the episode wanted to go with the high-tension constant-near-miss type of chase, so the bad guys had to be always within sight so we could have chases and fast-moving CGI on screen. This meant that the bad guys had to get away a lot, and this was never accomplished through good planning on the bad guy’s part, or superior skill on the bad guy’s part, or really much of anything that the bad guys did right or the good guys did wrong. It was always just a random plot contrivance.
When the bad guys roll some kind of explosive at Captain Burnham, does she move? No. Does she have the ship transport her somewhere else (they have instant teleportation since this is set 800 years later than TNG)? No. She just watches until it cuts a hole in the ship straight through to outer space and sucks Burnham out. Which isn’t a problem because her CGI space suit instantly deploys from her uniform. She then rockets over to the bad guys’ ship (it’s small and nearby, there are only two of them), then magnetizes her boots onto the ship’s hull and stands on it as it goes to warp. She calmly starts using her hand phaser to disable the ship’s engines, which are on the outside for some reason, though nothing ever comes of this because another star trek vessel (who was sent to go on the mission with Burnham’s ship) shows up and puts the ship in a tractor beam. While both are at warp speed.
Which is fine, but apparently the warp bubble is in danger of collapsing for some reason and so Burnham spends a minute or so yelling at the captain of the other ship to disengage while she continues to phaser random stuff on the hull of the bad guys’ ship to no discernable effect.
Then she finally yells at the other captain enough and he terminates the tractor beam and everyone comes out of warp for some reason and Captain Burnham gets off of the bad guys’ ship for some reason and the bad guys deploy warp decoys and warp out, and now it will take too long to track them all down so Captain Burnham has to bring in an old smuggler friend because it takes a thief to catch a thief. Fair enough, though it loses some of the punch when he picks out the correct warp signature in about five seconds.
Then they go to Tatoine where they get to have a speeder bike chase with the bad guys who they narrowly missed (by actually plausible timing) and then somehow the bad guys are on their ship which is flying through the atmosphere and the speeder bikes are keeping up. The bad guys are headed for a tunnel system which will allow them to come out someplace else and then they can go to space and warp out without being detected because the star fleet ships (the same two as before) can only track a ship which is in visual range of the camera, I guess. They say it breathlessly so we’re supposed to not notice. Why no more ships have been assigned to this super important mission (which is revealed to be hundreds of years old) is also not explained.
Then someone identifies the tunnel that they’re going to use because there’s an explosive charge on it and Captain Burnham is against shooting it because there’s a 30% chance of it causing an avalanche which would kill lots of innocent people somewhere and the other Captain thinks it’s the only way and orders his ship to do it and things are fine but then the bad guys use a photon torpedo to trigger an avalanche and Burnham blames the other captain, saying, “you gave them an idea” as if the bad guys aren’t the ones who planted an explosive charge on the tunnel.
Then the avalanche happens and for minutes heads over across a flat plain towards the Tatoine settlement that they had been speeder biking away from for the last several minutes and now are speeder biking towards and all of these innocent people will be killed unless both star ships shove their noses into the ground and merge their shields and oh man is it really stupid.
I can’t say for sure whether there’s some possible way for an avalanche (of rocks and dust, not snow) to travel at full speed along a plain to a place so far away that the mountains look small, but it certainly isn’t plausible. Moreover, with the absurdly advanced technology of Burnham’s ship, it’s a bit ridiculous that putting both ships in the way is the only possible way to save the settlement. They don’t even try phasering the avalanche, they just state it won’t work. But, dramatically, it really should work. It really just feels like they need something to happen so damn it, this is the way things work this minute.
And then, after this ridiculous maneuver where both ships slam their noses into the ground for no obvious reason and the merged shields hold and the settlement is saved, as the dust settles the bad guys warp out and oh well, the ships couldn’t track them because… we’re not told.
And then Captain Burnham and her smuggler friend just sit around for a while and talk about old times as if the episode is over and we’re in a post-credits sequence. It makes no sense why there’s zero urgency to do anything about the McGuffin anymore. Including from the guy in charge of the centuries-old super-secret code double-red mission who’s been laser-focused on the galaxy-shattering consequences of getting the McGuffin before the bad guys do and who has emphasized that lethal force is authorized because it’s this damn important.
Characters’ motivations last only as long as the scene they’re in requires, technology only works whenever the plot wants it to, Bad Guys who will blithely kill (or at least endanger) thousands of innocent people set their weapons to stun when shooting our heroes, Captain Burnham has the priorities of a 1980s Sunday morning cartoon super hero, which wouldn’t be bad if it wasn’t done with no humility and everyone likes her anyway despite her being basically an anti-social narcissistic egomaniac. And also being a soldier on a mission.
The thing is, 1980s cartoon superheroes had the priorities they did because they were essentially reactive. Life was going on and then a super-villain endangered innocent people and so they went and protected those innocent people. That’s good and morally coherent.
This can be complicated by introducing other factors, like a much bigger threat to far more people that the superhero needs to stop, and so he may not have time to rescue just one person. That can make for painful dilemmas where the hero needs the maturity to recognize that no everything is given to everyone and maybe saving that one person wasn’t given to you even though, if you forsook what was actually given to you, you could have done it. Captain Burnham just ignores the bigger issues whenever she doesn’t feel like paying attention to them, which is extremely immature and irresponsible.
It’s good to stop and smell the flowers, but not when you’re rushing a transplant organ to a recipient and it needs to get there within the hour or the organ will die and then the recipient will too.
It’s weird to me how utterly bad this writing is. It would not have been hard to make the script a thousand fold tighter than the plot-hole-ridden contrived mess it was.
Also, and this is related to the entire series, they’ve cranked the technology level up so high that location barely matters anymore. People hold conversations with other people around the universe in realtime, people can find and bring aboard people from far-off planets in minutes—basically, location barely imposes any restraints anymore. And the result is that nothing feel real. It takes on an almost dreamlike quality to it which is not pleasant. (It’s also responsible for the plot being lace, since without limitations it’s impossible to have logically consistent problems.)
It’s really cool for people to be able to teleport around like Q, but the problem with the rule of cool is that you have to be careful with it or you’ll get frostbite.