Why Modern Art is Bad

My title is a little over-broad, as there is Modern art which isn’t bad. But a large enough fraction of it is to justify the title, and I’d like to talk about why that is. Because it’s not an accident.

The first reason is that Modern art arose from Modern Philosophy, which jettisoned the idea of truth. (If you only know a little bit about Modern Philosophy this might sound odd; a few hundreds more hours of reading it will clear things up.) Since beauty, like truth and goodness, is a kind of apprehension of being, the rejection of truth was also a rejection of beauty. Art without beauty quickly becomes very strange, and also bad. That is, it becomes deconstructive. There is a thing which can be called deconstruction whose purpose is to give insight into the inner workings of something good, in order to better be able to appreciate it or to make goodness oneself; this is not what happens, though sometimes in the early stages it is what people pretend is going on. A complete rejection of truth and beauty means that deconstruction can only be for the purpose of destruction; the only enjoyment the feeling of power which comes from ending something which is good. Of course, not all Modern art embodies this perfectly. God is the only one who accomplishes all things according to His will, so human artists with bad intentions sometimes fail and make good art by accident. And, of course, not all Modern artists even fully buy into the idea.

The other major reason why Modern art is bad is because it is a status symbol of the upper classes. Well, not just that it’s a status symbol, because they don’t have to bad. Ideally, status symbols are good, and can be when the highest quality is limited in availability. Ermine furs and imperial purple dyes were both high-status and beautiful in the days when they were incredibly hard to get. The problem is when beauty becomes cheap, as modern chemistry has largely rendered it. Exclusive items with quality can still go together, as in the case of fancy wrist watches or luxury cars. But cheap reproduction and efficient markets have made beautiful art (relatively) easy to come by, so the only way for art to become exclusive is to artificially limit it to only certain producers. Modern art, being ugly, helps in this, because people won’t pick the selected artists by accident, that is, merely because they happen to like the art. Because no one naturally likes the art. High status people train themselves to enjoy the art because enjoying it confers status.

You can learn to enjoy Modern art, but the same skill would allow you to enjoy any random patch of dirt on the ground. Dirt is actually interesting stuff, if you take the time and trouble to look closely at it. But dirt is common; dirt is cheap. It’s dirt cheap, in fact. In consequence, few people have the humility to learn to appreciate dirt. If you learn to appreciate dirt, you will probably be happier, but no one but you and God will know it.

Conservative vs. Progressive Artistic Talent

A debate which comes up from time to time is about why are most artists “progressives” and is this because conservatives don’t have artistic talent. There is, perhaps, something to be said for the idea that the kind of extreme creativity involved in artistic work tends to be unbalancing to a person’s sense of how the real world works, so a wildly creative person is more apt to believe absurd things (like socialism) will work in the real world, but I doubt that this explains the majority of what causes the tremendous skew towards progressivism in the arts. For that, we need to look at selective pressures, envy, and the defense against envy.

First, let’s consider selective pressures. Most of what is called conservatism is about producing the best environments possible for the raising of children. This puts all sorts of restraints on parents and communities for the sake of children. Included in these is needing to earn one’s living in a reliable way, because children (and sometimes a spouse) are relying on one to provide their living for them. The arts, in general, are an extremely unreliable way to earn a living. There’s an excellent reason that the words “starving” and “artist” go so well together. Thus there is a massive selective pressure against people who value family and the raising of children. And the talents that underlie art can, generally, be put to more practical uses, and practical uses pay better. This is especially true if the person with artistic talent has other talents, too.

From this we can see that it’s no accident that a large fraction of artists come from broken homes. Not only does coming from a broken home make a person less likely to understand the value of raising children well (though it can have the opposite effect), it also makes them more likely to seek attention. Putting the talents which underlie art to practical use tends to get you a paycheck but not nearly so often praise. (Don’t get me wrong, people can make art out of love. But it takes a lot of love. It takes a lot less love if you also have a deep-seated psychological need for approval.)

There is a secondary selective pressure on art to appeal to buyers or (in the case of advertising-subsidized art) viewers. This can be done through quality, but it is easier to do it through adding pornography. There is an absurdly large market for pornography that comes with social sanction or plausible deniability. Just check out the short film It’s Not Porn, It’s HBO. The success that this kind of pseudo-pornography brings allows for bigger budgets which makes for higher quality in the output (largely by being able to pay more people to work on it).

The other major thing to consider is envy. If you study history for even a few minutes, one of the most dominant themes you will find is that if somebody put in the work to make something worth having, someone else wants to take it from him rather than make it himself. This gets modified slightly when it comes to competition, where envy wants to win by dragging down others. “He did not deserve first place, I did.” You see this kind of envy constantly in third-rate artists. And progressivism is practical just codified envy; the progressive ideal is that all men are equal by dragging down any who are ahead, justified by fairy tales about how they only got ahead by cheating. This explains why third rates artists are so often progressives. But what of first-rate artists?

Here we come to the universal need of the successful to defend against envy. On an international scale, the primary defense against envy is a powerful army. On an international scale, if you want to steal what others have built, you must take it with an army, and their army being large enough to defeat your army protects them. This does not work within a nation, though, where the state retains to itself most of the use of violence. There are still defenses against envy using direct violence, such as front doors with locks and the police. But within a nation the envious can work within the legal system to enact laws to use this machinery of the state to take what belongs to others and give it to themselves. This is the reason why the rich are usually politically connected; as long as the laws are crafted in a way to allow loopholes, it doesn’t matter what the law is meant to achieve. And this is why, wherever you have a progressive party with enough power, the rich are always members of the progressive party. But it’s not the only reason. It also defends them against excessive envy being directed at them, personally. And this is why we see successful artists being progressives—it (partially) defends them against the envy of third rate artists.

(It should be noted that the individual political views of the artists making it don’t matter very much on collaborative projects, because most artists, and especially most progressive artists, will do whatever they are paid to do. The people who made movies were not wonderfully better people during the days of the Hayes Code, they just did what the men with the money told them to do, and that happened to be to make morally decent movies. So they did. It’s very easy to find the documentation that they didn’t want to.)

Art & Architecture: Jonathan Pageau & Andrew Gould

A really interesting interview of Andrew Gould by Jonathan Pageau

The whole thing is interesting but the last ten minutes when they discuss a beer shop which Andrew designed are especially interesting.

The part which really caught my attention was when Andrew explained how it was he came to design the building the way he did—the owner gave him carte blanche to design something beautiful because, owning a number of other properties in the area, he wanted to try to raise the standard in the neighborhood.

This touches a really interesting point, both about architecture but about the wider social phenomenon of imitation. People like excellence and will try to imitate it. But the phenomenon requires someone who is willing to be better than he needs to be. People who merely get along don’t inspire anyone. There’s a curious problem embedded in that—once the person who was better than he has to be inspires others, the standard will be raised and he will not be only as good as he needs to be to keep up with the people he inspired. There is, however, also a countervailing force of people wanting to be more lax than they are; these two forces form a cyclical pattern of improvement and degradation which is readily observable in history. (How the strict Victorian period followed the lax Georgian period, only to be followed by the lax roaring twenties, for example.)

The Influence of Art

Over at Amatopia, Alex talks about The Influence of Art. As usual, it’s worth reading. Unfortunately, Alex fails to make the critical distinction which everyone else always fails to make when discussing the influence of art: moral influence versus behavioral influence.

This distinction is most clearly distinct when considering violence versus pornography. Violence is a behavior. It can be immoral, as in the case of murder, or moral, as in the case of self defense. Pornography, by contrast, is inherently immoral because pornography specifically includes its purpose within its definition.

When people talk about whether violent video games cause people to be violent, they never specify what sort of violent video games. Do games in which people act in strictly moral ways, such as defending themselves and others or participating in a just war, make them more likely to act in immoral ways, such as committing murder or arson? Well, why would it? Let’s consider another case where people engage in morally justified violence: a surgeon’s job is to engage in morally upright violence—they slice people’s bodies open with knives. Does anyone think that this practice of justified violence makes surgeons desperate to commit unjustified violence? This is ridiculous even to suggest. Yet it is the same sort of suggestion; we don’t think that surgeons wander the streets slashing away with daggers and swords because of their frequent exposure to cutting people.

And if this sounds like an absurd example, that’s only because it’s an example of an absurd idea. Suggesting that violent video games make people violent is absurd precisely because it is confusing an action—violence—with a moral dimension—justification for violence.

By contrast, consider pornography, which contains its immoral object within its definition. Pornography is art which is designed to arouse sexual desire at an object which is not the proper object of sexual desire. Exposing oneself to pornography and using it to indulge in lustful behavior is training oneself to direct sexual energy at objects other than those it should be directed at (one’s husband or wife). It is obvious how this will have an effect on behavior because it consists in training oneself to misuse a faculty. It repetitively breaks the link between the sexual act and its proper use; it violates the habit of looking only at one’s spouse as one’s spouse.

And if we look at other cases of people repetitively misusing sex, we expect them to misuse sex. We do not expect someone who engages in many one-night stands to be faithful in marriage. Nor do we expect a (voluntary) prostitute to be faithful in a marriage. Granted, they will loudly proclaim that it’s not impossible. Which is true, but unimportant. Liars will very loudly proclaim that just because they were lying the last twenty three times, they could be telling the truth this time. And so they could. But the fact that a great many people want respect that they haven’t earned is of no consequence to the present subject.

Making this distinction solves the entire problem. It is not that art has no effect, or art has complete control over the viewer, or that art has 15% control. Art affects the viewer, but it affects the viewer along several dimensions. It affects them in what they do, and it affects them morally. I’ve no doubt that people who play violent video games with morally justified violence will be at least a little less sensitive to the sight of blood and the sound of gunfire, but that could easily mean that they are slightly more able to help people during a terrorist attack. Immoral video games, by contrast, will train people to act a little worse when they get the chance.

As is always the case with morality, it is not enough to ask what a man is doing, you must also ask why he is doing it.